The Game Tutor Grades The Guild of Dungeoneering

At its heart “Guild of Dungeoneering” is a card game with some slight elements of strategy thrown in for good measure.

In the game you play both Guild and Dungeon master as you control the events unfolding in front of you. The Guild of Dungeoneering is quite possibly the worst Guild in the land and the guildies that inhabit it are equally as useless. You send your least incapable merry men out on dungeon runs to complete quests in the Guild’s name and the monsters that inhabit these dungeons are not scared of you one bit, especially when they find you are from the worse guild in the land. A quest completion wins gold, which can be spent on things to improve the guild.

The Game itself sees you influence the movement of your guildie around the dungeon by laying rooms, monsters and treasure. Laying the room cards reminded me of playing an old school tabletop dungeon crawler such as Hero Quest and the game’s aesthetic certainly builds on that premise. As you lay room cards to build the map your intrepid hero will automatically move towards treasure and you can use this to control his route around the dungeon. You can also lay monster cards for your hero to fight… but why would you want to do that I hear you ask? Well the later monsters in each dungeon are relatively powerful and it requires you to level up your heroes and gain loot by beating weaker monsters which you can often lay yourself.

The battle mechanic is a relatively simple card game which starts out being far too simple but gradually gains depth as the difficulty increases and your selection of cards improves. All I will say is push through the first hour or two as after that the game really becomes the charming indie titles I always hoped it would end up being. As you lay cards you can attack and defend and then it comes a more complicated version of rock paper scissors. As previously said this is too simple at first but becomes more complex as the game progresses.
The Aesthetic of the game has a beautiful hand drawn on the back of a notebook feel and accompanies one of the best theme songs ever heard in a video game. For tabletop game fans the tone and artwork reminds me of Steve Jackson’s Munchkin and is probably the closest we will ever get to a Munchkin Video Game. If you can afford the deluxe edition I would definitely recommend downloading the soundtrack as it is well worth a listen. In fact my son who is only a few months old’s eyes light up and he smiles when he hears the “Guild of Dungeoneering” Theme tune.

It is not all smooth sailing and there are a few issues. Firstly the animations take far too long meaning each battle is much longer than it needs to be and this really slows the game down especially at the start when you are hoping to be dragged into the game’s world. There are a few seemingly overpowered items one being the Bulwark which means you do not take damage if you only take one damage making mitigation of said damage and any negative effects that go with it considerably easier. Finally the difficulty spike is all over the place and sometimes brutally unfair. One example of this is going into a new dungeon with a brawler who uses and defends physical attacks only to encounter a level 1 magic creature who I could not defend against. Second is sometimes not having a treasure card can lead you in harm’s way far quicker than is intended. As it is the Guildies are easily replaceable and the “Guild of Dungeoneering” caries on its ways regardless of how crowded their graveyard becomes and it will become crowded.

So sure the UI could be a little better, there could be more deck control and the previously mentioned issues could be ironed out but as it stands the “Guild of Dungeoneering” is a charming indie title unlike anything you have played before and one that I can comfortably recommend.

You can purchase The Guild of Dungeoneering at the links below