The Game Tutor Grades YIIK: A Postmodern RPG
I first played “YIIK: A Postmodern RPG” a few years ago EGX and by the end of the very short demo, I was left very excited about playing in the final release. sadly though “YIIK: A Postmodern RPG” is a fantastic idea littered with some very bizarre Choices That overall ruin what could have been a real gem this early in 2019 period
The premise of “YIIK: A Postmodern RPG” is Set a the end of the 20th century featuring a group of hipsters Attempting to rescue an unknown woman from a group of unknown beings. Visually and thematically it is very evident from the outset that “YIIK: A Postmodern RPG” is to a spare to Earthbound. Equally the way the combat works has a hint of Undertale about it, and I do wonder in a world without Undertale how much “YIIK: A Postmodern RPG” would be different.
The main protagonist Is a guy named Alex who is quite possibly one of the least likeable characters I have ever played in a video game. I'm not saying that characters in video games cannot be layered and damaged, but Alex is quite possibly one of the most annoying insufferable people I have ever come across. In the real world, I would not want to spend any time with this person, and he would be someone I would check was going to not be at a party before I accepted an invite.
Maybe I'm a little bit harsh on the writing as there is a lot here to love. While not a hipster I have a fond memory of the late 90s and quite a few of the Nostalgia parts hit home even though it is clear a lot of the situations take inspiration from more recent hipster culture.
Gameplay is turn-based combat as you would expect but with action based mini-games similar to Undertale or Mario and Luigi. while this is often an interesting way of doing things it can sometimes fall into the trap of simple battles being drawn out due to the nature of always having to complete the mini-game even in what should be very brief encounters period even the best examples in the genre often full barrel of this and “YIIK: A Postmodern RPG” these no different. Equally another review of design choices often involving camping the amount of damage dealt regardless of how well you do in the mini-game means that short battles can often take 5 to 10 minutes to complete. When you consider this is a 30 hour RPG a lot at that time is taken up in battles which are interesting, to begin with, but by the last third become long-winded and dreary.
Now bear in mind I was playing a prerelease version from late December, but I have encountered a lot of bugs that required me to restart the game entirely.
Visually the game is lovely, and I was often impressed by the art direction. In fact “YIIK: A Postmodern RPG” is at its strongest when it is pushing the visual Style as part of the gameplay.
I really wanted to like “YIIK: A Postmodern RPG” but sadly with a protagonist that I despised a combat system that was very long-winded the moments of brilliance were few and far between and as such I would struggle to record “YIIK: A Postmodern RPG” for more than the most hardened RPG fan.